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L.A. Castle Studios
& ABQ Castle Studios
A presenter inside a photoreal virtual environment rendered live by the CastleVision pipeline in Burbank

The CastleVision toolset

Virtual production technology, composited live in camera

Camera tracking, live compositing, Unreal Engine and motion capture on one system, so effects shots finish in camera at our Burbank and Albuquerque studios.

  • Pioneered 2007, two U.S. patents
  • Operator who runs the virtual sets included
  • 250+ sets ready to load

Or call 818-934-3775 Burbank 818-861-7317 Albuquerque

Productions that have trusted us

The networks, the streamers and the studios have all shot here.

Hart to Heart, Aquaman 2, Inventing Anna, Bosch, The Mummy, Greenland, Deadliest Catch and national spots for T-Mobile, Amazon and Domino's. Full credit list

  • HBO
  • Netflix
  • NBC
  • CBS
  • Amazon Prime Video
  • Disney
  • Fox
  • BBC America

How it works

How our virtual production technology delivers in-camera VFX

Our virtual production technology is the toolset behind CastleVision, our U.S.-patented real-time method. Camera tracking, live compositing, Unreal Engine, motion capture and in-camera VFX are integrated into one system and proven on real productions since 2007, at two studios: one in Burbank, in Los Angeles, and one in Albuquerque. In plain terms: cameras that know where they are, a computer that draws the location from each camera's point of view, and a compositor that puts actors and location into one finished picture, live.

For the producer, that means the location is a photoreal virtual set that appears around your talent live, in camera, on our stage. You see the finished shot on the monitor while you film, with no background added later in post, and the location can change between takes. New to the idea? Start with what virtual production is.

A sports broadcast desk composited live in camera on the Burbank stage
Crew operating the encoded camera crane
Encoded crane for tracked moves

Real-time camera tracking (Mo-Sys)

Every camera move is tracked live, so the digital world holds correct perspective and parallax as the lens pushes, pans and cranes. Tracked camera moves are what separate a believable virtual set from a flat backdrop.

Burbank: Mo-Sys StarTracker, a 13-ft CamMate Encodacam jib, encoded Vinten heads and dollies. Albuquerque: three camera- and motion-tracking systems and a carbon-fiber telescoping crane.

The live in-camera composite on a monitor beside the green screen and camera jib in Burbank
Talent on green, the finished frame beside them

Live compositing (Ultimatte)

Performers are keyed and composited into the environment in real time. The final look is on the monitor on set, not deferred to post. Live compositing is the heart of our in-camera workflow.

Three Ultimatte keyers at each studio (Ultimatte 12 in Burbank), one per camera.

Real furniture on the Burbank green screen with the virtual talk set shown live on the monitor
Real furniture, virtual room, one picture

Unreal Engine environments

Photoreal, real-time worlds run on Unreal Engine, the video game engine that draws our virtual sets, and relight, re-scale and reload in seconds. 250+ environments are ready to shoot, with custom builds on request.

Burbank: three Unreal Engine virtual studio systems. Albuquerque: Unreal Engine render and playback machines. Each camera gets its own render.

Motion capture setup at ABQ Castle Studios
Motion capture in Albuquerque

Motion capture & in-camera VFX

Motion capture, set extensions and in-camera VFX are part of the same pipeline, so effects shots are designed and seen on the day rather than discovered months later in post.

Albuquerque: a motion-capture setup on the floor, on the same pipeline as the live composite.

Both studios

The equipment on each floor

Both studios run the same CastleVision pipeline and share the full virtual set library, so a production can split between them without losing continuity.

The ivy-covered castle facade of L.A. Castle Studios in Burbank

Burbank, Los Angeles

Floor
Pre-lit green screen cyclorama, 20-ft ceiling, 15 ft to grid, silent HVAC, isolated power
Cameras
Three cinema cameras with Fujinon Cabrio 20-120mm and 14-35mm zooms
Movement
13-ft CamMate jib with Encodacam encoding (the system used on Avatar), encoded Vinten heads and dollies
Tracking
Mo-Sys StarTracker camera tracking
Render and key
Three Unreal Engine virtual studio systems, three Ultimatte 12 keyers
Recording
Multi-camera ISO plus composite recording, and a giant LED video village where the whole team watches the finished shot
Light and sound
Fiilex RGBW matrix and Astera tubes, a two-ton grip package, Sennheiser lavs and booms, a Yamaha console
The Burbank studio →
The ABQ Castle Studios building in Albuquerque, New Mexico

Albuquerque, New Mexico

Floor
Green screen cyclorama lit by 36 Aputure Nova P300c fixtures across the grid and floor, a full grip package
Cameras
Three ARRI Alexa 35 cinema cameras, Fujinon 14-35mm and 20-120mm cinema zooms calibrated to the tracking system
Movement
Carbon-fiber telescoping crane with dolly and ARC compensation, carbon-fiber pedestals, Tilta Nucleus-M wireless focus
Tracking
Three camera- and motion-tracking systems, plus a motion-capture setup
Render and key
Unreal Engine render and playback machines, virtual system software, three Ultimatte keyers
Recording
AJA Ki-Pro recording, Blackmagic switching and routing, Teranex processing
Sound
Sennheiser lavs and booms, an Allen & Heath SQ7 console
The Albuquerque studio →

What comes with the pipeline

The operator who runs the virtual sets, so you never hire a systems team. Also the studio, 250+ ready-to-load sets, lighting and audio, the teleprompter system, and dressing rooms, makeup, green rooms and production offices.

Optional

A crew package of three camera operators (one on the jib) and a teleprompter operator, or bring your own team. Custom virtual sets built to your spec by our in-house artists. Every production is quoted to the shoot; see what drives the cost.

Live compositing, on camera

Watch the tracking, the key and the render happen live

Raw green on the floor, the finished frame on the monitor, and the capture methods that feed the sets. Hover to preview; click to play with sound.

News Set — Raw green to finished frame, shot at L.A. & ABQ Castle Studios

News Set

Raw green to finished frame

CastleVision — A real place, composited live, shot at L.A. & ABQ Castle Studios

CastleVision

A real place, composited live

Lens Showroom — CastleVision 3D capture, shot at L.A. & ABQ Castle Studios

Lens Showroom

CastleVision 3D capture

Diablo IV — Commercial, in camera, shot at L.A. & ABQ Castle Studios

Diablo IV

Commercial, in camera

AI-Assisted Virtual Production — AI builds the world, humans direct, shot at L.A. & ABQ Castle Studios

AI-Assisted Virtual Production

AI builds the world, humans direct

Studio Tour — The Burbank floor and control desk, shot at L.A. & ABQ Castle Studios

Studio Tour

The Burbank floor and control desk

Worlds that used to mean a VFX budget

Underwater, the moon, a spaceship: loaded before the first take

On a plain green screen each of these is a plate and a post-production bill. Here the tracked camera moves through them live, and a different one loads between setups.

Check availability

Describe the effects shot and we'll check dates in Burbank and Albuquerque

Tell us the world, the camera moves and how many cameras. A producer replies with availability at both studios and a quote.

Rather talk it through? 818-934-3775 · Burbank
818-861-7317 · Albuquerque

We reply to this address.

A producer will get back to you about your project. No spam, ever. By sending this you agree to our privacy policy.

In camera, not in post

In-camera VFX instead of fixing it in post

On a plain green screen the effects arrive weeks after the talent has gone home. With live compositing and camera tracking, the set extension or the planet is on the monitor during the take. The director frames to it, the DP lights to it, and the client signs off on the day.

Why green, and not an LED wall

We never shoot against an LED wall as the background; the world is composited live on green. There, every camera gets its own render, so three cameras can move in different directions through the same space. The foreground can also be delayed to wait for the render, which keeps fast moves locked. The honest trade: that delay lags the monitor feed slightly for operators and talent, never the recorded image. More on virtual production beyond LED walls and the green screen studio itself.

What to plan for

The live composite is keyed from a Rec709-class 4:4:4 feed rather than log, so settle the look with your DP on set rather than planning a log grade of the composite. Physical foreground pieces (desks, tables, furniture, props) sit in the shot and blend with the virtual world.

Three ways to get the world

Load it from the virtual set library, from a planet surface to a spaceship interior. Have our in-house artists build it from a reference. Or capture the real place with CastleVision, or scan it into a 3D set the camera can move through with CastleVision 3D (Gaussian splatting). See any location, recreated.

Where the method came from

The method was pioneered in 2007 at our virtual production studio in Los Angeles and is covered by two U.S. patents: one for filming with a video game engine, one for the CastleVision method itself. Unreal Engine draws each set; AI-assisted set building is optional and human-led.

On the floor

The pipeline, photographed.

Camera tracking, live compositing and the Unreal Engine floor, at both studios.

Click any photo to enlarge.

Questions

Questions about the technology

What is virtual production technology?
It is the set of tools that lets the location be a photoreal virtual set that appears around your talent live, in camera, on our stage. Tracked cameras report where they are, Unreal Engine draws the set from each camera’s point of view, and a keyer combines the actors and the set into one finished picture. You see the finished shot on the monitor while you film, and the location can change between takes.
Are you a VFX house?
No. We are a turnkey virtual production studio in Burbank (Los Angeles) and Albuquerque. Instead of adding the background and effects in post, we composite them live on the stage, so the director and the client approve the finished shot on the day. For worlds that are not in the library, our in-house artists build custom virtual environments to the production’s spec.
Is this an LED volume?
No. We do not shoot against an LED volume; the background is composited live on green (the giant LED wall in Burbank is the video village, where the team watches the finished shot). On green, every camera gets its own render, so three cameras can move independently through the same space, and the foreground can be delayed to wait for the render so fast moves stay locked. The honest trade is that this delay lags the monitor feed slightly for operators and talent; the recorded image is not affected.
Do we need our own Unreal Engine or VFX team?
No. The operator who runs the virtual sets is included in every rental and drives the environment in real time, so the pipeline is always staffed. An optional crew package adds three camera operators (one on the jib) and a teleprompter operator, or you bring your own team.
Can you do motion capture and set extensions?
Yes. Motion capture, set extensions and in-camera VFX run on the same live system as the composite, so an effects shot is designed and approved on the day. A motion-capture setup is on the floor in Albuquerque.
Can I see the technology before I book?
Yes. Tours run by appointment for producers with a project, at either studio, and include a live CastleVision demo: we load a set and you watch the composite on the monitor.

Go deeper on the tools, the studios and the sets

Each part of the pipeline has its own page, and so does each studio it runs in.

Tours and live CastleVision demos run by appointment at both studios. Send your dates and a producer replies with availability and a quote.

Call Check Availability